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RDPipelineRasterizationState ​

Inherits: RefCounted < Object

Pipeline rasterization state (used by RenderingDevice).

Description

This object is used by RenderingDevice.

Properties

PolygonCullMode

cull_mode

0

float

depth_bias_clamp

0.0

float

depth_bias_constant_factor

0.0

bool

depth_bias_enabled

false

float

depth_bias_slope_factor

0.0

bool

discard_primitives

false

bool

enable_depth_clamp

false

PolygonFrontFace

front_face

0

float

line_width

1.0

int

patch_control_points

1

bool

wireframe

false


Property Descriptions

PolygonCullMode cull_mode = 0 🔗

The cull mode to use when drawing polygons, which determines whether front faces or backfaces are hidden.


float depth_bias_clamp = 0.0 🔗

  • void set_depth_bias_clamp(value: float)

  • float get_depth_bias_clamp()

A limit for how much each depth value can be offset. If negative, it serves as a minimum value, but if positive, it serves as a maximum value.


float depth_bias_constant_factor = 0.0 🔗

  • void set_depth_bias_constant_factor(value: float)

  • float get_depth_bias_constant_factor()

A constant offset added to each depth value. Applied after depth_bias_slope_factor.


bool depth_bias_enabled = false 🔗

  • void set_depth_bias_enabled(value: bool)

  • bool get_depth_bias_enabled()

If true, each generated depth value will by offset by some amount. The specific amount is generated per polygon based on the values of depth_bias_slope_factor and depth_bias_constant_factor.


float depth_bias_slope_factor = 0.0 🔗

  • void set_depth_bias_slope_factor(value: float)

  • float get_depth_bias_slope_factor()

A constant scale applied to the slope of each polygons' depth. Applied before depth_bias_constant_factor.


bool discard_primitives = false 🔗

  • void set_discard_primitives(value: bool)

  • bool get_discard_primitives()

If true, primitives are discarded immediately before the rasterization stage.


bool enable_depth_clamp = false 🔗

  • void set_enable_depth_clamp(value: bool)

  • bool get_enable_depth_clamp()

If true, clamps depth values according to the minimum and maximum depth of the associated viewport.


PolygonFrontFace front_face = 0 🔗

The winding order to use to determine which face of a triangle is considered its front face.


float line_width = 1.0 🔗

  • void set_line_width(value: float)

  • float get_line_width()

The line width to use when drawing lines (in pixels). Thick lines may not be supported on all hardware.


int patch_control_points = 1 🔗

  • void set_patch_control_points(value: int)

  • int get_patch_control_points()

The number of control points to use when drawing a patch with tessellation enabled. Higher values result in higher quality at the cost of performance.


bool wireframe = false 🔗

  • void set_wireframe(value: bool)

  • bool get_wireframe()

If true, performs wireframe rendering for triangles instead of flat or textured rendering.