ResourceUID ​
Inherits: Object
A singleton that manages the unique identifiers of all resources within a project.
Description
Resource UIDs (Unique IDentifiers) allow the engine to keep references between resources intact, even if files are renamed or moved. They can be accessed with uid://
.
ResourceUID keeps track of all registered resource UIDs in a project, generates new UIDs, and converts between their string and integer representations.
Methods
void | |
create_id_for_path(path: String) | |
ensure_path(path_or_uid: String) static | |
get_id_path(id: int) const | |
id_to_text(id: int) const | |
path_to_uid(path: String) static | |
void | |
void | |
text_to_id(text_id: String) const | |
uid_to_path(uid: String) static |
Constants
INVALID_ID = -1 🔗
The value to use for an invalid UID, for example if the resource could not be loaded.
Its text representation is uid://<invalid>
.
Method Descriptions
void add_id(id: int, path: String) 🔗
Adds a new UID value which is mapped to the given resource path.
Fails with an error if the UID already exists, so be sure to check has_id() beforehand, or use set_id() instead.
Generates a random resource UID which is guaranteed to be unique within the list of currently loaded UIDs.
In order for this UID to be registered, you must call add_id() or set_id().
int create_id_for_path(path: String) 🔗
Like create_id(), but the UID is seeded with the provided path
and project name. UIDs generated for that path will be always the same within the current project.
String ensure_path(path_or_uid: String) static 🔗
Returns a path, converting path_or_uid
if necessary. Prints an error if provided an invalid UID.
String get_id_path(id: int) const 🔗
Returns the path that the given UID value refers to.
Fails with an error if the UID does not exist, so be sure to check has_id() beforehand.
bool has_id(id: int) const 🔗
Returns whether the given UID value is known to the cache.
String id_to_text(id: int) const 🔗
Converts the given UID to a uid://
string value.
String path_to_uid(path: String) static 🔗
Converts the provided resource path
to a UID. Returns the unchanged path if it has no associated UID.
Removes a loaded UID value from the cache.
Fails with an error if the UID does not exist, so be sure to check has_id() beforehand.
void set_id(id: int, path: String) 🔗
Updates the resource path of an existing UID.
Fails with an error if the UID does not exist, so be sure to check has_id() beforehand, or use add_id() instead.
int text_to_id(text_id: String) const 🔗
Extracts the UID value from the given uid://
string.
String uid_to_path(uid: String) static 🔗
Converts the provided uid
to a path. Prints an error if the UID is invalid.