TextureRect ​
Inherits: Control < CanvasItem < Node < Object
A control that displays a texture.
Description
A control that displays a texture, for example an icon inside a GUI. The texture's placement can be controlled with the stretch_mode property. It can scale, tile, or stay centered inside its bounding rectangle.
Tutorials
Properties
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mouse_filter | 1 (overrides Control) | |
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Enumerations
enum ExpandMode: 🔗
ExpandMode EXPAND_KEEP_SIZE = 0
The minimum size will be equal to texture size, i.e. TextureRect can't be smaller than the texture.
ExpandMode EXPAND_IGNORE_SIZE = 1
The size of the texture won't be considered for minimum size calculation, so the TextureRect can be shrunk down past the texture size.
ExpandMode EXPAND_FIT_WIDTH = 2
The height of the texture will be ignored. Minimum width will be equal to the current height. Useful for horizontal layouts, e.g. inside HBoxContainer.
ExpandMode EXPAND_FIT_WIDTH_PROPORTIONAL = 3
Same as EXPAND_FIT_WIDTH, but keeps texture's aspect ratio.
ExpandMode EXPAND_FIT_HEIGHT = 4
The width of the texture will be ignored. Minimum height will be equal to the current width. Useful for vertical layouts, e.g. inside VBoxContainer.
ExpandMode EXPAND_FIT_HEIGHT_PROPORTIONAL = 5
Same as EXPAND_FIT_HEIGHT, but keeps texture's aspect ratio.
enum StretchMode: 🔗
StretchMode STRETCH_SCALE = 0
Scale to fit the node's bounding rectangle.
StretchMode STRETCH_TILE = 1
Tile inside the node's bounding rectangle.
StretchMode STRETCH_KEEP = 2
The texture keeps its original size and stays in the bounding rectangle's top-left corner.
StretchMode STRETCH_KEEP_CENTERED = 3
The texture keeps its original size and stays centered in the node's bounding rectangle.
StretchMode STRETCH_KEEP_ASPECT = 4
Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
StretchMode STRETCH_KEEP_ASPECT_CENTERED = 5
Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
StretchMode STRETCH_KEEP_ASPECT_COVERED = 6
Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
Property Descriptions
ExpandMode expand_mode = 0 🔗
void set_expand_mode(value: ExpandMode)
ExpandMode get_expand_mode()
Experimental: Using EXPAND_FIT_WIDTH, EXPAND_FIT_WIDTH_PROPORTIONAL, EXPAND_FIT_HEIGHT, or EXPAND_FIT_HEIGHT_PROPORTIONAL may result in unstable behavior in some Container controls. This behavior may be re-evaluated and changed in the future.
Defines how minimum size is determined based on the texture's size. See ExpandMode for options.
If true
, texture is flipped horizontally.
If true
, texture is flipped vertically.
StretchMode stretch_mode = 0 🔗
void set_stretch_mode(value: StretchMode)
StretchMode get_stretch_mode()
Controls the texture's behavior when resizing the node's bounding rectangle. See StretchMode.
The node's Texture2D resource.