TileData ​
Inherits: Object
Settings for a single tile in a TileSet.
Description
TileData object represents a single tile in a TileSet. It is usually edited using the tileset editor, but it can be modified at runtime using TileMap._tile_data_runtime_update.
Properties
false | ||
false | ||
Color(1, 1, 1, 1) | ||
1.0 | ||
-1 | ||
-1 | ||
Vector2i(0, 0) | ||
false | ||
0 | ||
0 |
Methods
Signals
changed() 🔗
Emitted when any of the properties are changed.
Property Descriptions
If true
, the tile will have its texture flipped horizontally.
If true
, the tile will have its texture flipped vertically.
The Material to use for this TileData. This can be a CanvasItemMaterial to use the default shader, or a ShaderMaterial to use a custom shader.
Color modulate = Color(1, 1, 1, 1) 🔗
Color modulation of the tile.
Relative probability of this tile being selected when drawing a pattern of random tiles.
ID of the terrain from the terrain set that the tile uses.
ID of the terrain set that the tile uses.
Vector2i texture_origin = Vector2i(0, 0) 🔗
Offsets the position of where the tile is drawn.
If true
, the tile will display transposed, i.e. with horizontal and vertical texture UVs swapped.
Vertical point of the tile used for determining y-sorted order.
Ordering index of this tile, relative to TileMap.
Method Descriptions
void add_collision_polygon(layer_id: int) 🔗
Adds a collision polygon to the tile on the given TileSet physics layer.
float get_collision_polygon_one_way_margin(layer_id: int, polygon_index: int) const 🔗
Returns the one-way margin (for one-way platforms) of the polygon at index polygon_index
for TileSet physics layer with index layer_id
.
PackedVector2Array get_collision_polygon_points(layer_id: int, polygon_index: int) const 🔗
Returns the points of the polygon at index polygon_index
for TileSet physics layer with index layer_id
.
int get_collision_polygons_count(layer_id: int) const 🔗
Returns how many polygons the tile has for TileSet physics layer with index layer_id
.
float get_constant_angular_velocity(layer_id: int) const 🔗
Returns the constant angular velocity applied to objects colliding with this tile.
Vector2 get_constant_linear_velocity(layer_id: int) const 🔗
Returns the constant linear velocity applied to objects colliding with this tile.
Variant get_custom_data(layer_name: String) const 🔗
Returns the custom data value for custom data layer named layer_name
.
Variant get_custom_data_by_layer_id(layer_id: int) const 🔗
Returns the custom data value for custom data layer with index layer_id
.
Returns the navigation polygon of the tile for the TileSet navigation layer with index layer_id
.
flip_h
, flip_v
, and transpose
allow transforming the returned polygon.
OccluderPolygon2D get_occluder(layer_id: int, flip_h: bool = false, flip_v: bool = false, transpose: bool = false) const 🔗
Returns the occluder polygon of the tile for the TileSet occlusion layer with index layer_id
.
flip_h
, flip_v
, and transpose
allow transforming the returned polygon.
int get_terrain_peering_bit(peering_bit: CellNeighbor) const 🔗
Returns the tile's terrain bit for the given peering_bit
direction. To check that a direction is valid, use is_valid_terrain_peering_bit.
bool is_collision_polygon_one_way(layer_id: int, polygon_index: int) const 🔗
Returns whether one-way collisions are enabled for the polygon at index polygon_index
for TileSet physics layer with index layer_id
.
bool is_valid_terrain_peering_bit(peering_bit: CellNeighbor) const 🔗
Returns whether the given peering_bit
direction is valid for this tile.
void remove_collision_polygon(layer_id: int, polygon_index: int) 🔗
Removes the polygon at index polygon_index
for TileSet physics layer with index layer_id
.
void set_collision_polygon_one_way(layer_id: int, polygon_index: int, one_way: bool) 🔗
Enables/disables one-way collisions on the polygon at index polygon_index
for TileSet physics layer with index layer_id
.
void set_collision_polygon_one_way_margin(layer_id: int, polygon_index: int, one_way_margin: float) 🔗
Enables/disables one-way collisions on the polygon at index polygon_index
for TileSet physics layer with index layer_id
.
void set_collision_polygon_points(layer_id: int, polygon_index: int, polygon: PackedVector2Array) 🔗
Sets the points of the polygon at index polygon_index
for TileSet physics layer with index layer_id
.
void set_collision_polygons_count(layer_id: int, polygons_count: int) 🔗
Sets the polygons count for TileSet physics layer with index layer_id
.
void set_constant_angular_velocity(layer_id: int, velocity: float) 🔗
Sets the constant angular velocity. This does not rotate the tile. This angular velocity is applied to objects colliding with this tile.
void set_constant_linear_velocity(layer_id: int, velocity: Vector2) 🔗
Sets the constant linear velocity. This does not move the tile. This linear velocity is applied to objects colliding with this tile. This is useful to create conveyor belts.
void set_custom_data(layer_name: String, value: Variant) 🔗
Sets the tile's custom data value for the TileSet custom data layer with name layer_name
.
void set_custom_data_by_layer_id(layer_id: int, value: Variant) 🔗
Sets the tile's custom data value for the TileSet custom data layer with index layer_id
.
Sets the navigation polygon for the TileSet navigation layer with index layer_id
.
void set_occluder(layer_id: int, occluder_polygon: OccluderPolygon2D) 🔗
Sets the occluder for the TileSet occlusion layer with index layer_id
.
void set_terrain_peering_bit(peering_bit: CellNeighbor, terrain: int) 🔗
Sets the tile's terrain bit for the given peering_bit
direction. To check that a direction is valid, use is_valid_terrain_peering_bit.