EngineDebugger ​
Inherits: Object
Exposes the internal debugger.
Description
EngineDebugger handles the communication between the editor and the running game. It is active in the running game. Messages can be sent/received through it. It also manages the profilers.
Methods
void | |
void | debug(can_continue: bool = true, is_error_breakpoint: bool = false) |
get_depth() const | |
get_lines_left() const | |
has_capture(name: StringName) | |
has_profiler(name: StringName) | |
void | insert_breakpoint(line: int, source: StringName) |
is_breakpoint(line: int, source: StringName) const | |
is_profiling(name: StringName) | |
is_skipping_breakpoints() const | |
void | |
void | profiler_add_frame_data(name: StringName, data: Array) |
void | profiler_enable(name: StringName, enable: bool, arguments: Array = []) |
void | register_message_capture(name: StringName, callable: Callable) |
void | register_profiler(name: StringName, profiler: EngineProfiler) |
void | remove_breakpoint(line: int, source: StringName) |
void | script_debug(language: ScriptLanguage, can_continue: bool = true, is_error_breakpoint: bool = false) |
void | send_message(message: String, data: Array) |
void | |
void | set_lines_left(lines: int) |
void | |
void | unregister_profiler(name: StringName) |
Method Descriptions
void clear_breakpoints() 🔗
Clears all breakpoints.
void debug(can_continue: bool = true, is_error_breakpoint: bool = false) 🔗
Starts a debug break in script execution, optionally specifying whether the program can continue based on can_continue
and whether the break was due to a breakpoint.
Experimental: This method may be changed or removed in future versions.
Returns the current debug depth.
int get_lines_left() const 🔗
Experimental: This method may be changed or removed in future versions.
Returns the number of lines that remain.
bool has_capture(name: StringName) 🔗
Returns true
if a capture with the given name is present otherwise false
.
bool has_profiler(name: StringName) 🔗
Returns true
if a profiler with the given name is present otherwise false
.
void insert_breakpoint(line: int, source: StringName) 🔗
Inserts a new breakpoint with the given source
and line
.
Returns true
if the debugger is active otherwise false
.
bool is_breakpoint(line: int, source: StringName) const 🔗
Returns true
if the given source
and line
represent an existing breakpoint.
bool is_profiling(name: StringName) 🔗
Returns true
if a profiler with the given name is present and active otherwise false
.
bool is_skipping_breakpoints() const 🔗
Returns true
if the debugger is skipping breakpoints otherwise false
.
void line_poll() 🔗
Forces a processing loop of debugger events. The purpose of this method is just processing events every now and then when the script might get too busy, so that bugs like infinite loops can be caught
void profiler_add_frame_data(name: StringName, data: Array) 🔗
Calls the add
callable of the profiler with given name
and data
.
void profiler_enable(name: StringName, enable: bool, arguments: Array = []) 🔗
Calls the toggle
callable of the profiler with given name
and arguments
. Enables/Disables the same profiler depending on enable
argument.
void register_message_capture(name: StringName, callable: Callable) 🔗
Registers a message capture with given name
. If name
is "my_message" then messages starting with "my_message:" will be called with the given callable.
Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return true
otherwise false
.
void register_profiler(name: StringName, profiler: EngineProfiler) 🔗
Registers a profiler with the given name
. See EngineProfiler for more information.
void remove_breakpoint(line: int, source: StringName) 🔗
Removes a breakpoint with the given source
and line
.
void script_debug(language: ScriptLanguage, can_continue: bool = true, is_error_breakpoint: bool = false) 🔗
Starts a debug break in script execution, optionally specifying whether the program can continue based on can_continue
and whether the break was due to a breakpoint.
void send_message(message: String, data: Array) 🔗
Sends a message with given message
and data
array.
void set_depth(depth: int) 🔗
Experimental: This method may be changed or removed in future versions.
Sets the current debugging depth.
void set_lines_left(lines: int) 🔗
Experimental: This method may be changed or removed in future versions.
Sets the current debugging lines that remain.
void unregister_message_capture(name: StringName) 🔗
Unregisters the message capture with given name
.
void unregister_profiler(name: StringName) 🔗
Unregisters a profiler with given name
.