PhysicsServer2DManager ​
Inherits: Object
A singleton for managing PhysicsServer2D implementations.
Description
PhysicsServer2DManager is the API for registering PhysicsServer2D implementations and for setting the default implementation.
Note: It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
Methods
void | register_server(name: String, create_callback: Callable) |
void | set_default_server(name: String, priority: int) |
Method Descriptions
void register_server(name: String, create_callback: Callable) 🔗
Register a PhysicsServer2D implementation by passing a name
and a Callable that returns a PhysicsServer2D object.
void set_default_server(name: String, priority: int) 🔗
Set the default PhysicsServer2D implementation to the one identified by name
, if priority
is greater than the priority of the current default implementation.