ScriptCreateDialog ​
Inherits: ConfirmationDialog < AcceptDialog < Window < Viewport < Node < Object
Godot editor's popup dialog for creating new Script files.
Description
The ScriptCreateDialog creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the Window.popup methods.
func _ready():
var dialog = ScriptCreateDialog.new();
dialog.config("Node", "res://new_node.gd") # For in-engine types.
dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
dialog.popup_centered()
Properties
dialog_hide_on_ok | false (overrides AcceptDialog) | |
ok_button_text | "Create" (overrides AcceptDialog) | |
title | "Attach Node Script" (overrides Window) |
Methods
void | config(inherits: String, path: String, built_in_enabled: bool = true, load_enabled: bool = true) |
Signals
script_created(script: Script) 🔗
Emitted when the user clicks the OK button.
Method Descriptions
void config(inherits: String, path: String, built_in_enabled: bool = true, load_enabled: bool = true) 🔗
Prefills required fields to configure the ScriptCreateDialog for use.