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TranslationServer ​

Inherits: Object

The server responsible for language translations.

Description

The server that manages all language translations. Translations can be added to or removed from it.

Tutorials

Properties

bool

pseudolocalization_enabled

false

Methods

void

add_translation(translation: Translation)

void

clear()

int

compare_locales(locale_a: String, locale_b: String) const

PackedStringArray

get_all_countries() const

PackedStringArray

get_all_languages() const

PackedStringArray

get_all_scripts() const

String

get_country_name(country: String) const

String

get_language_name(language: String) const

PackedStringArray

get_loaded_locales() const

String

get_locale() const

String

get_locale_name(locale: String) const

String

get_script_name(script: String) const

String

get_tool_locale()

Translation

get_translation_object(locale: String)

StringName

pseudolocalize(message: StringName) const

void

reload_pseudolocalization()

void

remove_translation(translation: Translation)

void

set_locale(locale: String)

String

standardize_locale(locale: String) const

StringName

translate(message: StringName, context: StringName = &"") const

StringName

translate_plural(message: StringName, plural_message: StringName, n: int, context: StringName = &"") const


Property Descriptions

bool pseudolocalization_enabled = false 🔗

  • void set_pseudolocalization_enabled(value: bool)

  • bool is_pseudolocalization_enabled()

If true, enables the use of pseudolocalization. See ProjectSettings.internationalization/pseudolocalization/use_pseudolocalization for details.


Method Descriptions

void add_translation(translation: Translation) 🔗

Adds a Translation resource.


void clear() 🔗

Clears the server from all translations.


int compare_locales(locale_a: String, locale_b: String) const 🔗

Compares two locales and returns a similarity score between 0 (no match) and 10 (full match).


PackedStringArray get_all_countries() const 🔗

Returns an array of known country codes.


PackedStringArray get_all_languages() const 🔗

Returns array of known language codes.


PackedStringArray get_all_scripts() const 🔗

Returns an array of known script codes.


String get_country_name(country: String) const 🔗

Returns a readable country name for the country code.


String get_language_name(language: String) const 🔗

Returns a readable language name for the language code.


PackedStringArray get_loaded_locales() const 🔗

Returns an array of all loaded locales of the project.


String get_locale() const 🔗

Returns the current locale of the project.

See also OS.get_locale and OS.get_locale_language to query the locale of the user system.


String get_locale_name(locale: String) const 🔗

Returns a locale's language and its variant (e.g. "en_US" would return "English (United States)").


String get_script_name(script: String) const 🔗

Returns a readable script name for the script code.


String get_tool_locale() 🔗

Returns the current locale of the editor.

Note: When called from an exported project returns the same value as get_locale.


Translation get_translation_object(locale: String) 🔗

Returns the Translation instance based on the locale passed in.

It will return null if there is no Translation instance that matches the locale.


StringName pseudolocalize(message: StringName) const 🔗

Returns the pseudolocalized string based on the message passed in.


void reload_pseudolocalization() 🔗

Reparses the pseudolocalization options and reloads the translation.


void remove_translation(translation: Translation) 🔗

Removes the given translation from the server.


void set_locale(locale: String) 🔗

Sets the locale of the project. The locale string will be standardized to match known locales (e.g. en-US would be matched to en_US).

If translations have been loaded beforehand for the new locale, they will be applied.


String standardize_locale(locale: String) const 🔗

Returns a locale string standardized to match known locales (e.g. en-US would be matched to en_US).


StringName translate(message: StringName, context: StringName = &"") const 🔗

Returns the current locale's translation for the given message (key) and context.


StringName translate_plural(message: StringName, plural_message: StringName, n: int, context: StringName = &"") const 🔗

Returns the current locale's translation for the given message (key), plural message and context.

The number n is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language.